GameSpite: Cooperative Evolution
Posted in gamespite, gaming and tagged with secret-of-mana on 04/07/2009 09:37 am by WesI dedicate most of my gaming time these days to shooters for a number of reasons. There’s something incredibly rewarding about the skill-based competitive atmosphere of neck-and-neck multiplayer matches, and I enjoy a good game of free-for-all — but not nearly as much as I delight in team-based games, where coordination and collaboration are key to victory. Apparently, I’m not alone. Alongside the recent proliferation of first- and third-person shooters, partially spurred by the success of the Xbox and Xbox Live, more and more games have been integrating cooperative modes into their campaigns.
Co-op gameplay seems to be the new buzzword for the shooter genre, and its popularity is spreading to other corners of the medium. Games like Fable II and Command and Conquer: Red Alert 3 added two-player components to their campaigns, and Capcom clearly intended Resident Evil 5 to be a cooperative experience. Each of these cases represents a traditionally single-player game series that has been adapted or expanded to support an additional person, and the game industry must have remembered that a lot of the time, playing with a friend is even better than playing alone. But what makes the recent co-op surge so interesting is that, even 16 years ago, those same elements were present in Secret of Mana, and Square’s classic manages to deliver a more rewarding cooperative experience than plenty of games published well over a decade later.

