Posts Tagged ‘final-fantasy’

GameSpite Quarterly Interview: Richard Honeywood on The Rise of Square Localization

Richard Honeywood Interview

In January 2011, I conducted a series of email interviews with Richard Honeywood, who worked at Square and Square Enix from 1997 to 2007. Honeywood contributed immensely to the development of localization practices at Square, building up a team of translators and building tools that are still relevant to the industry today. The bones of this interview appear in an article I wrote, “This Guy Are Sick: The Rise of Square Localization,” for GameSpite Quarterly 8. It was also published on 1UP.com. Please read it, and think about buying a copy of GSQ8, which chronicles the history of Sony’s Playstation over the course of nearly 450 pages. Thanks again to Richard for giving me such a wealth of information. Writing an article with the information he gave me consumed my life for weeks and was far and away the most fulfilling project I’ve ever worked on. The full interview is presented below.

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GameSpite: FFVII Advent Children: completely unremarkable director’s cut edition

Poor Final Fantasy VII. If you hadn’t been so wildly popular, such a spectacularly successful smash hit for Sony’s fledgling disc-based console, perhaps you would have remained a happy memory. But that’s not how things worked out. When you sell more than 10 million copies and introduce a new generation of gamers to the role-playing genre, it’s hard to be bound by the realm of nostalgia. It makes me wonder who’s more to blame for the Compilation of Final Fantasy VII nonsense — Square Enix, eager to whore out their most popular characters for all the money they can grab, or the fans, who eagerly lap it up and still clamor for that PS3 remake.

The whole thing really began with Final Fantasy VII: Advent Children. Now, just three years after the release of the original movie, Advent Children Complete is out, resplendent in 1080p and jammed with 25 minutes of extra footage. Supposedly it’s not the end of the line for the Compilation, but it’s all we’ve got for the foreseeable future.

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