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	<title>Wesley Fenlon &#124; Not with a bang but a whimper. &#187; platinum-games</title>
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		<title>In Hindsight: Bayonetta</title>
		<link>http://www.wesleyfenlon.com/2010/01/20/in-hindsight-bayonetta/</link>
		<comments>http://www.wesleyfenlon.com/2010/01/20/in-hindsight-bayonetta/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 20:57:48 +0000</pubDate>
		<dc:creator>Wes</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[devil-may-cry]]></category>
		<category><![CDATA[hideki-kamiya]]></category>
		<category><![CDATA[ninja-gaiden-ii]]></category>
		<category><![CDATA[platinum-games]]></category>

		<guid isPermaLink="false">http://www.wesleyfenlon.com/?p=651</guid>
		<description><![CDATA[
Bayonetta brought two thoughts to the forefront of my mind as I spent a chunk of my weekend brutally slaying the divine.
1) Nobody can create an utterly incomprehensible, retarded story through whacked-out interpretations of religion like Japan can.
Maybe I&#8217;ve simply reached the boiling point; I&#8217;ve watched anime, played games where God or angels show up [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-656" title="Bayonetta uses that statue to kill somebody. I'm not even kidding." src="http://www.wesleyfenlon.com/wp-content/uploads/2010/01/bayonetta.png" alt="Bayonetta uses that statue to kill somebody. I'm not even kidding." width="250" height="623" /></p>
<p><em>Bayonetta</em> brought two thoughts to the forefront of my mind as I spent a chunk of my weekend brutally slaying the divine.</p>
<p><strong>1) Nobody can create an utterly incomprehensible, retarded story through whacked-out interpretations of religion like Japan can.</strong></p>
<p>Maybe I&#8217;ve simply reached the boiling point; I&#8217;ve watched anime, played games where God or angels show up to give humanity some grief, and it never stuck in my craw quite like <em>Bayonetta.</em> Or maybe it&#8217;s just that <em>Bayonetta</em> does everything to the extreme.  &#8221;Flock off, feather face?&#8221;  &#8221;Don&#8217;t fuck with a witch?&#8221;  It&#8217;s like watching <a href="http://en.wikipedia.org/wiki/Barb_Wire_%28film%29">Barb Wire</a> (although, to be fair, the writing is intentionally tongue-in-cheek, and Bayonetta&#8217;s voice actress couldn&#8217;t be as bad as Pamela Anderson even if she <em>tried</em>).</p>
<p>But then there&#8217;s the whole war between Heaven and Hell, thing, and these Lumen Sages and Umbra Witches and somehow they managed to kill each other off even though they seem pretty damn invincible, and then sometime they&#8217;re in Purgatorio (which may not be the same as the human world, exactly?) and sometimes poor Luka can see Bayonetta, and sometimes not.  For whatever reason, I could barely tolerate the camp factor, and was itching to skip about half the cutscenes in the game.  Even the &#8220;punch each other really fast&#8221; left me feeling pretty underwhelmed.  I enjoyed the over-the-top stuff in <em>Devil May Cry 3</em>, but something about <em>Bayonetta</em> simply didn&#8217;t resonate.</p>
<p><strong>2) I feel like playing <em>Ninja Gaiden II</em>.</strong></p>
<p>I have no problem admitting <em>Ninja Gaiden II</em> is a flawed game.  It&#8217;s got a lot of problems.  The level design early on is kinda bland; the camera is problematic (though I think <em>Bayonetta&#8217;s</em> frustrated me nearly as often).  The framerate&#8217;s not so solid.  Clearly, it was released before it was completely done.  This is all true.</p>
<p>What&#8217;s more, I can guarantee I had a far more frustrating experience playing <em>Ninja Gaiden II</em> than I did <em>Bayonetta</em>.  It&#8217;s a harder game (though not as hard as the far more defense-focused <em>Ninja Gaiden</em>.  <em>That</em> is a tough game.)  <em>Bayonetta</em> was a forgiving game; you could die without losing much progress, even during boss fights, and get all your health back to boot!  Okay, so your rating would suck, but I was never putting in the kind of time it would take to achieve Platinum medals, anyway.  <em>Ninja Gaiden</em> had cheap bosses, cheap enemies, and extremely frustrating moments.  This is all true.</p>
<p>And yet I enjoyed it so much more.  Why?  I think it has to do with focus.  <em>Bayonetta</em> is one of the few games I&#8217;ve ever played that gives me <em>too much; </em>the volume of button combos, the endless variations of the same two buttons, didn&#8217;t feel liberating so much as stifling.  I always felt a bit more in control with Ryu, a bit more balanced, more prepared to launch a devastating attack, dodge out of harm&#8217;s way, block the next incoming swipe.  <em>Bayonetta</em> had plenty of awesome mechanics, the Wicked finishers and the torture attacks being especially awesome to trigger after a vicious combo.</p>
<p>But the combat never had the same satisfaction as <em>Ninja Gaiden II&#8217;s</em>.  Of course, it&#8217;s mostly just stylistic preference &#8212; they handle differently, despite their core similarities.  But I think <em>Bayonetta</em> missed the mark of being an evolution for the fighting genre.  &#8221;More&#8221; doesn&#8217;t equate to &#8220;new,&#8221; and even if <em>Bayonetta</em> is &#8220;More, more, more, more, and <em>more</em>,&#8221; it didn&#8217;t leave me wowed.</p>
<p>But maybe I just like ninjas.</p>
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