Posts Tagged ‘reinventED’

GameSpite: Gaming reinventED

Picture yourself in the bustling streets of ancient Rome, weaving your way through the narrow avenues of open space between the tightly-packed crowds of shouting vendors, haggling housewives, and stern centurions. Imagine sitting in the majestic colosseum, eyeing 40,000 Romans just like you who are watching a particularly vicious gladiatorial bout. Now dial it all back a notch — those aren’t real throngs of Romans haggling over produce prices in Latin. They’re avatars, similar in detail to those in Second Life, and nearly every one is being controlled by a 12-year old. And you’re not really sitting in the Roman colosseum — you’re sitting in a classroom, learning the history and culture of an ancient civilization from a video game.

It makes sense, if you think about it. We’re living in the information age — Twitter spreads messages across a vast network in minutes, millions of people sink time into alternate identities in World of Warcraft and other MMOs, and video games are right in the middle of the burgeoning new media sector, pushing the wave of HD displays and challenging how we interact with technology. So why isn’t that same technological advancement carrying over into the classroom, where textbooks still reign supreme? After listening to one of the co-founders of GameTap, Al Meyers, talk for two hours on Tuesday about his new project ReinventED, I was convinced — video games are an untapped resource for expanding the scope of what our kids learn in the classroom.

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