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	<title>Wesley Fenlon &#124; Not with a bang but a whimper. &#187; the-whispered-world</title>
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		<title>Flourishing Adventure: The Whispered World</title>
		<link>http://www.wesleyfenlon.com/2009/07/02/flouishing-adventure-the-whispered-world/</link>
		<comments>http://www.wesleyfenlon.com/2009/07/02/flouishing-adventure-the-whispered-world/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 02:01:21 +0000</pubDate>
		<dc:creator>Wes</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[point-and-click-adventure]]></category>
		<category><![CDATA[the-whispered-world]]></category>

		<guid isPermaLink="false">http://www.wesleyfenlon.com/?p=617</guid>
		<description><![CDATA[The point-and-click adventure genre, once made great by the brilliant minds at Lucasarts, fell on hard times as the 20th century drew to a close.  In the 1980s and 1990s, designers like Tim Schafer poured heart and soul into some of the cleverest, funniest video games in the history of the medium.  As a result, [...]]]></description>
			<content:encoded><![CDATA[<p>The point-and-click adventure genre, once made great by the brilliant minds at Lucasarts, fell on hard times as the 20th century drew to a close.  In the 1980s and 1990s, designers like Tim Schafer poured heart and soul into some of the cleverest, funniest video games in the history of the medium.  As a result, games like <em>Grim Fandango</em>, <em>The Secret of Monkey Island</em>, <em>Maniac Mansion</em>, and practically every other graphical adventure released by the company are still fondly remembered to this day.  And Lucasarts was hardly the only company occupying the adventure space &#8212; Sierra had been there from mid 1980s, and their long-standing <em>King&#8217;s Quest</em> series was a pioneer for the genre.</p>
<p>When Lucasarts abandoned point-and-click adventures after Escape from Monkey Island in 2000, the well had pretty much run dry.  Occasional releases like <em>Syberia</em> help fans get their fix, but it was clear the golden age had passed.  These days, Telltale Games seem to be the unofficial guardians of the genre.  Their approach is a little different &#8212; by taking pre-existing licenses and building seasonal, episodic content around them, they&#8217;ve managed to release accessible bite-size chunks of adventure gaming at reasonable prices.  In some cases, there&#8217;s a definite trade-off; it&#8217;s hard not to look back on the classic 2D animation of <em>Sam &amp; Max Hit the Road</em> when playing the decade-newer, but uglier, Telltale adventures.  Still, their heart is in the right place, and the success of <em>Sam &amp; Max</em>, <em>Strong Bad&#8217;s Cool Game for Attractive People</em>,<em> </em>and <em>Wallace &amp; Gromit&#8217;s Grand Adventures</em> has paved the way for a miniature adventure renaissance.  And a point-and-click resurgence, no matter how small, is <em>always</em> a good thing.</p>
<p><img class="aligncenter size-full wp-image-618" title="The Whispered World" src="http://www.wesleyfenlon.com/wp-content/uploads/2009/07/the-whispered-world.jpg" alt="The Whispered World" width="700" height="394" /></p>
<p>It becomes a <em>great </em>thing when those adventure games feature lovingly-crafted, luscious hand-drawn backgrounds and classic 2D animation, resplendent in high definition.  That&#8217;s why I&#8217;m so excited about <a href="http://www.the-whispered-world.de/"><em>The Whispered World</em></a>, a German production that has ripped its beautiful fantasy aesthetic straight out of a fairy-tale.  I&#8217;m not sure I&#8217;ve ever played a game that looks like it could pass for a Miyazaki film, but <em>The Whispered World</em> looks like it could be a first.  It&#8217;s hard to say how the narrative will stack up.  It could be trite, poorly-acted, and wholly disappointing.  Maybe the puzzles will be bland and uninspired.  Maybe the in-game animation, which looks a little jerky in the <a href="http://www.youtube.com/watch?v=wTv8bG8WEto&amp;eurl=http%3A%2F%2Fwww.indiegames.com%2Fblog%2F&amp;feature=player_embedded">new German trailer</a>, will be a total letdown next to the incredible background artwork.</p>
<p>Or maybe <em>The Whispered World</em> will be a modern classic, a fitting tribute to a legendary genre, a game that emphatically demonstrates how to bring fantasy to life in playable form.  At any rate, that&#8217;s what I&#8217;m hoping for.</p>
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